Oghma Infinium
Skyrim oghma infinium
Franchise The Elder Scrolls
Debut The Elder Scrolls IV: Oblivion
Type Book

The Oghma Infinium (Plural: Oghmas Infinium) is a very powerful Daedric artifact of the Daedric Prince, Hermaeus Mora. It is an ancient tome of knowledge written by Xarxes, the wizard sage and scribe also known as "The Ageless One." The Oghma Infinium is given to Hermaeus Mora's champion upon completion of a specific task or quest. Once read, it disappears, returning to Hermaeus Mora's realm in Oblivion.


The cover of the book is made from the skin of the different Elf races: green for Orsimer, tan for Bosmer, dark/cloudy for Falmer, yellow for Altmer and darkest gray for Dunmer. Upon closer inspection, there are in fact six pieces (the tiny dark scrap on the upper left, above the yellow Altmer hide, presumably the skin of a Dwemer).

Item InfoEdit

The Oghma Infinium is obtained through the quest Discerning the Transmundane given by Septimus Signus, who is found north of the College of Winterhold, at Septimus Signus's Outpost. The quest will only be offered to a Dragonborn of at least level 15 or higher. However, the quest can't be started up until the Runed Lexicon is returned to Septimus; if the Dragonborn is under level 15, Septimus will then say that he needs time to decipher the meaning of the Lexicon. The Dragonborn will then have to wait until they are level 15 before receiving a letter from a courier, telling them that Septimus has deciphered the Lexicon and wants them to return to him.

A locked Dwemer box must be opened by collecting the blood from each of the races of Mer. This includes: Orsimer, Bosmer, Dunmer, Altmer, and Falmer. This blood mixture will approximate the blood of the Dwemer, and provides access to the Dwemer puzzle box.


When the book is read, only one of three paths may be chosen. After reading the book, it will be removed from the inventory.

Path of Might (+5 to Each) Heavy Armor One-Handed Smithing Two-Handed Archery Block
Path of Shadow (+5 to Each) Light Armor Speech Pickpocket Alchemy Sneak Lockpicking
Path of Magic (+5 to Each) Destruction Restoration Conjuration Illusion Aleration Enchanting


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